diff options
| author | Ken D'Ambrosio <ken.dambrosio@constantcontact.com> | 2026-07-11 23:02:53 -0400 |
|---|---|---|
| committer | Ken D'Ambrosio <ken.dambrosio@constantcontact.com> | 2026-07-11 23:02:53 -0400 |
| commit | 6f5864ae666f80641c22cebe274802648b12d7f4 (patch) | |
| tree | 473a038e0995c2631650c7a1954f8732866e95f9 /bin/esheep | |
| parent | 92a31b84bf3731a40b745480b390239be03ba361 (diff) | |
Use real flower sprite, add small hops, and --daemon flag
Flower now draws the sprite frames from animation 27 (looping while the
sheep eats) instead of a procedurally-drawn petal graphic, matching the
rest of the sprite-sheet-driven rendering. Also patches fall-soft (9),
not just fall-hard (10), to occasionally bounce into boing on landing,
and adds a periodic small hop for grounded/walking sheep so falls (and
their boing chance) happen more than just from window-edge drops.
--daemon detaches the process from the launching terminal so it survives
shell exit without needing external backgrounding.
Diffstat (limited to 'bin/esheep')
0 files changed, 0 insertions, 0 deletions
